{ config, pkgs, ... }: { home.file.".config/hypr/shaders/screenshot_overlay.frag".text = '' #version 330 uniform sampler2D tex; in vec2 uv; out vec4 fragColor; void main() { vec4 color = texture(tex, uv); fragColor = mix(color, vec4(0.2, 0.4, 0.8, 1.0), 0.4); // Adjust the blue tint strength } ''; }