linutil/src/floating_text.rs

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Rust
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use crate::float::FloatContent;
use crossterm::event::{KeyCode, KeyEvent};
use ratatui::{
layout::Rect,
style::{Style, Stylize},
text::Line,
widgets::{Block, Borders, List},
Frame,
};
pub struct FloatingText {
text: Vec<String>,
scroll: usize,
}
impl FloatingText {
pub fn new(text: Vec<String>) -> Self {
Self { text, scroll: 0 }
}
fn scroll_down(&mut self) {
if self.scroll + 1 < self.text.len() {
self.scroll += 1;
}
}
fn scroll_up(&mut self) {
if self.scroll > 0 {
self.scroll -= 1;
}
}
}
impl FloatContent for FloatingText {
fn draw(&mut self, frame: &mut Frame, area: Rect) {
// Define the Block with a border and background color
let block = Block::default()
.borders(Borders::ALL)
.style(Style::default());
// Draw the Block first
frame.render_widget(block.clone(), area);
// Calculate the inner area to ensure text is not drawn over the border
let inner_area = block.inner(area);
// Create the list of lines to be displayed
let lines: Vec<Line> = self
.text
.iter()
.skip(self.scroll)
.take(inner_area.height as usize)
.map(|line| Line::from(line.as_str()))
.collect();
// Create list widget
let list = List::new(lines)
.block(Block::default())
.highlight_style(Style::default().reversed());
// Render the list inside the bordered area
frame.render_widget(list, inner_area);
}
fn handle_key_event(&mut self, key: &KeyEvent) -> bool {
match key.code {
KeyCode::Down | KeyCode::Char('j') => {
self.scroll_down();
true
}
KeyCode::Up | KeyCode::Char('k') => {
self.scroll_up();
true
}
_ => false,
}
}
fn is_finished(&self) -> bool {
true
}
}