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Refactor tab (#347)
Co-authored-by: Chris Titus <contact@christitus.com>
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@ -120,7 +120,7 @@ pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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hints.push(Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil"));
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if state.at_root() {
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hints.push(Shortcut::new(vec!["h", "Left", "Tab"], "Focus tab list"));
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hints.push(Shortcut::new(vec!["h", "Left"], "Focus tab list"));
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hints.push(get_list_item_shortcut(state));
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} else {
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if state.selected_item_is_up_dir() {
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@ -136,14 +136,14 @@ pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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hints.push(Shortcut::new(vec!["d"], "Command Description"));
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}
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}
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hints.push(Shortcut::new(vec!["Tab"], "Focus tab list"));
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};
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hints.push(Shortcut::new(vec!["k", "Up"], "Select item above"));
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hints.push(Shortcut::new(vec!["j", "Down"], "Select item below"));
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hints.push(Shortcut::new(vec!["t"], "Next theme"));
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hints.push(Shortcut::new(vec!["T"], "Previous theme"));
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hints.push(Shortcut::new(vec!["Tab"], "Next tab"));
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hints.push(Shortcut::new(vec!["Shift-Tab"], "Previous tab"));
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ShortcutList {
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scope_name: "Item list",
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hints,
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@ -154,11 +154,13 @@ pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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scope_name: "Tab list",
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hints: vec![
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Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil"),
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Shortcut::new(vec!["l", "Right", "Tab", "Enter"], "Focus action list"),
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Shortcut::new(vec!["l", "Right", "Enter"], "Focus action list"),
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Shortcut::new(vec!["k", "Up"], "Select item above"),
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Shortcut::new(vec!["j", "Down"], "Select item below"),
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Shortcut::new(vec!["t"], "Next theme"),
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Shortcut::new(vec!["T"], "Previous theme"),
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Shortcut::new(vec!["Tab"], "Next tab"),
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Shortcut::new(vec!["Shift-Tab"], "Previous tab"),
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],
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},
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@ -247,6 +247,31 @@ impl AppState {
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return true;
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}
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// Handle key only when Tablist or List is focused
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// Prevents exiting the application even when a command is running
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// Add keys here which should work on both TabList and List
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if matches!(self.focus, Focus::TabList | Focus::List) {
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match key.code {
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KeyCode::Tab => {
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if self.current_tab.selected().unwrap() == self.tabs.len() - 1 {
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self.current_tab.select_first(); // Select first tab when it is at last
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} else {
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self.current_tab.select_next();
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}
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self.refresh_tab();
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}
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KeyCode::BackTab => {
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if self.current_tab.selected().unwrap() == 0 {
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self.current_tab.select(Some(self.tabs.len() - 1)); // Select last tab when it is at first
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} else {
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self.current_tab.select_previous();
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}
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self.refresh_tab();
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}
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_ => {}
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}
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}
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match &mut self.focus {
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Focus::FloatingWindow(command) => {
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if command.handle_key_event(key) {
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@ -268,9 +293,7 @@ impl AppState {
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}
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Focus::TabList => match key.code {
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KeyCode::Enter | KeyCode::Char('l') | KeyCode::Right | KeyCode::Tab => {
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self.focus = Focus::List
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}
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KeyCode::Enter | KeyCode::Char('l') | KeyCode::Right => self.focus = Focus::List,
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KeyCode::Char('j') | KeyCode::Down
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if self.current_tab.selected().unwrap() + 1 < self.tabs.len() =>
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@ -304,7 +327,6 @@ impl AppState {
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}
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}
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KeyCode::Char('/') => self.enter_search(),
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KeyCode::Tab => self.focus = Focus::TabList,
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KeyCode::Char('t') => self.theme.next(),
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KeyCode::Char('T') => self.theme.prev(),
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_ => {}
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