mirror of
https://github.com/ChrisTitusTech/linutil.git
synced 2024-12-23 20:09:44 +00:00
Merge pull request #293 from JustLinuxUser/shortcuts
Create a dynamic hotkey list
This commit is contained in:
commit
694f978b87
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -2,3 +2,4 @@
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/build
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rust/target
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rust/build
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Cargo.lock
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|
|
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@ -4,10 +4,13 @@ use ratatui::{
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Frame,
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};
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use crate::hint::ShortcutList;
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pub trait FloatContent {
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fn draw(&mut self, frame: &mut Frame, area: Rect);
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fn handle_key_event(&mut self, key: &KeyEvent) -> bool;
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fn is_finished(&self) -> bool;
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fn get_shortcut_list(&self) -> ShortcutList;
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}
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pub struct Float {
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@ -69,4 +72,8 @@ impl Float {
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_ => self.content.handle_key_event(key),
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}
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}
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pub fn get_shortcut_list(&self) -> ShortcutList {
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self.content.get_shortcut_list()
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}
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}
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|
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@ -1,4 +1,8 @@
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use crate::{float::FloatContent, running_command::Command};
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use crate::{
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float::FloatContent,
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hint::{Shortcut, ShortcutList},
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running_command::Command,
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};
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use crossterm::event::{KeyCode, KeyEvent};
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use ratatui::{
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layout::Rect,
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|
@ -103,4 +107,15 @@ impl FloatContent for FloatingText {
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fn is_finished(&self) -> bool {
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true
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}
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fn get_shortcut_list(&self) -> ShortcutList {
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ShortcutList {
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scope_name: "Floating text",
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hints: vec![
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Shortcut::new(vec!["j", "Down"], "Scroll down"),
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Shortcut::new(vec!["k", "Up"], "Scroll up"),
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Shortcut::new(vec!["Enter", "q"], "Close window"),
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],
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}
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}
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}
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|
161
src/hint.rs
Normal file
161
src/hint.rs
Normal file
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@ -0,0 +1,161 @@
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use ratatui::{
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layout::{Margin, Rect},
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style::{Style, Stylize},
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text::{Line, Span},
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widgets::{Block, Borders, Paragraph},
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Frame,
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};
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use crate::state::{AppState, Focus};
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pub const SHORTCUT_LINES: usize = 2;
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pub struct ShortcutList {
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pub scope_name: &'static str,
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pub hints: Vec<Shortcut>,
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}
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pub struct Shortcut {
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pub key_sequenses: Vec<Span<'static>>,
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pub desc: &'static str,
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}
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pub fn span_vec_len(span_vec: &[Span]) -> usize {
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span_vec.iter().rfold(0, |init, s| init + s.width())
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}
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impl ShortcutList {
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pub fn draw(&self, frame: &mut Frame, area: Rect) {
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let block = Block::default()
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.title(self.scope_name)
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.borders(Borders::all());
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let inner_area = area.inner(Margin::new(1, 1));
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let mut shortcut_list: Vec<Vec<Span>> = self.hints.iter().map(|h| h.to_spans()).collect();
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let mut lines = vec![Line::default(); SHORTCUT_LINES];
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let mut idx = 0;
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while idx < SHORTCUT_LINES - 1 {
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let split_idx = shortcut_list
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.iter()
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.scan(0usize, |total_len, s| {
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*total_len += span_vec_len(s);
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if *total_len > inner_area.width as usize {
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None
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} else {
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*total_len += 4;
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Some(1)
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}
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})
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.count();
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let new_shortcut_list = shortcut_list.split_off(split_idx);
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let line: Vec<_> = shortcut_list
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.into_iter()
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.flat_map(|mut s| {
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s.push(Span::default().content(" "));
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s
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})
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.collect();
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shortcut_list = new_shortcut_list;
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lines[idx] = line.into();
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idx += 1;
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}
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lines[idx] = shortcut_list
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.into_iter()
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.flat_map(|mut s| {
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s.push(Span::default().content(" "));
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s
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})
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.collect();
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let p = Paragraph::new(lines).block(block);
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frame.render_widget(p, area);
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}
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}
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impl Shortcut {
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pub fn new(key_sequences: Vec<&'static str>, desc: &'static str) -> Self {
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Self {
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key_sequenses: key_sequences
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.iter()
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.map(|s| Span::styled(*s, Style::default().bold()))
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.collect(),
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desc,
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}
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}
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fn to_spans(&self) -> Vec<Span> {
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let mut ret: Vec<_> = self
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.key_sequenses
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.iter()
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.flat_map(|seq| {
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[
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Span::default().content("["),
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seq.clone(),
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Span::default().content("] "),
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]
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})
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.collect();
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ret.push(Span::styled(self.desc, Style::default().italic()));
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ret
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}
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}
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fn get_list_item_shortcut(state: &AppState) -> Shortcut {
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if state.selected_item_is_dir() {
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Shortcut::new(vec!["l", "Right", "Enter"], "Go to selected dir")
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} else {
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Shortcut::new(vec!["l", "Right", "Enter"], "Run selected command")
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}
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}
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pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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match state.focus {
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Focus::Search => ShortcutList {
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scope_name: "Search bar",
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hints: vec![Shortcut::new(vec!["Enter"], "Finish search")],
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},
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Focus::List => {
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let mut hints = Vec::new();
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hints.push(Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil"));
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if state.at_root() {
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hints.push(Shortcut::new(vec!["h", "Left", "Tab"], "Focus tab list"));
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hints.push(get_list_item_shortcut(state));
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} else {
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if state.selected_item_is_up_dir() {
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hints.push(Shortcut::new(
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vec!["l", "Right", "Enter", "h", "Left"],
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"Go to parrent directory",
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));
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} else {
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hints.push(Shortcut::new(vec!["h", "Left"], "Go to parrent directory"));
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hints.push(get_list_item_shortcut(state));
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if state.selected_item_is_cmd() {
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hints.push(Shortcut::new(vec!["p"], "Enable preview"));
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}
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}
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hints.push(Shortcut::new(vec!["Tab"], "Focus tab list"));
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};
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hints.push(Shortcut::new(vec!["k", "Up"], "Select item above"));
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hints.push(Shortcut::new(vec!["j", "Down"], "Select item below"));
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hints.push(Shortcut::new(vec!["t"], "Next theme"));
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hints.push(Shortcut::new(vec!["T"], "Previous theme"));
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ShortcutList {
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scope_name: "Item list",
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hints,
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}
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}
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Focus::TabList => ShortcutList {
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scope_name: "Tab list",
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hints: vec![
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Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil"),
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Shortcut::new(vec!["l", "Right", "Tab", "Enter"], "Focus action list"),
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Shortcut::new(vec!["k", "Up"], "Select item above"),
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Shortcut::new(vec!["j", "Down"], "Select item below"),
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Shortcut::new(vec!["t"], "Next theme"),
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Shortcut::new(vec!["T"], "Previous theme"),
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],
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},
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Focus::FloatingWindow(ref float) => float.get_shortcut_list(),
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}
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.draw(frame, area);
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}
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@ -1,6 +1,7 @@
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mod filter;
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mod float;
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mod floating_text;
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mod hint;
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mod running_command;
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pub mod state;
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mod tabs;
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|
@ -71,7 +72,6 @@ fn main() -> std::io::Result<()> {
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fn run<B: Backend>(terminal: &mut Terminal<B>, state: &mut AppState) -> io::Result<()> {
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loop {
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terminal.draw(|frame| state.draw(frame)).unwrap();
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// Wait for an event
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if !event::poll(Duration::from_millis(10))? {
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continue;
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|
|
|
@ -1,4 +1,7 @@
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use crate::float::FloatContent;
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use crate::{
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float::FloatContent,
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hint::{Shortcut, ShortcutList},
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};
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use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
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use oneshot::{channel, Receiver};
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use portable_pty::{
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|
@ -123,6 +126,20 @@ impl FloatContent for RunningCommand {
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true
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}
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}
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fn get_shortcut_list(&self) -> ShortcutList {
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if self.is_finished() {
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ShortcutList {
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scope_name: "Finished command",
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hints: vec![Shortcut::new(vec!["Enter", "q"], "Close window")],
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}
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} else {
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ShortcutList {
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scope_name: "Running command",
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hints: vec![Shortcut::new(vec!["CTRL-c"], "Kill the command")],
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}
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}
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}
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}
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impl RunningCommand {
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|
|
122
src/state.rs
122
src/state.rs
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@ -2,6 +2,7 @@ use crate::{
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filter::{Filter, SearchAction},
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float::{Float, FloatContent},
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floating_text::FloatingText,
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hint::{draw_shortcuts, SHORTCUT_LINES},
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running_command::{Command, RunningCommand},
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tabs::{ListNode, Tab},
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theme::Theme,
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|
@ -9,10 +10,10 @@ use crate::{
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use ego_tree::NodeId;
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use ratatui::{
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layout::{Constraint, Direction, Layout},
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layout::{Alignment, Constraint, Direction, Layout},
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style::{Style, Stylize},
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text::Line,
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widgets::{Block, Borders, List, ListState},
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text::{Line, Span},
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widgets::{Block, Borders, List, ListState, Paragraph},
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Frame,
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};
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use std::path::Path;
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|
@ -21,7 +22,7 @@ pub struct AppState {
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/// Selected theme
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theme: Theme,
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/// Currently focused area
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focus: Focus,
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pub focus: Focus,
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/// List of tabs
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tabs: Vec<Tab>,
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/// Current tab
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|
@ -65,12 +66,44 @@ impl AppState {
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state
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}
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pub fn draw(&mut self, frame: &mut Frame) {
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let label_block =
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Block::default()
|
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.borders(Borders::all())
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.border_set(ratatui::symbols::border::Set {
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top_left: " ",
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top_right: " ",
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bottom_left: " ",
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bottom_right: " ",
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vertical_left: " ",
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vertical_right: " ",
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horizontal_top: "*",
|
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horizontal_bottom: "*",
|
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});
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let str1 = "Linutil ";
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let str2 = "by Chris Titus";
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let label = Paragraph::new(Line::from(vec![
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Span::styled(str1, Style::default().bold()),
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Span::styled(str2, Style::default().italic()),
|
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]))
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.block(label_block)
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.alignment(Alignment::Center);
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|
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let longest_tab_display_len = self
|
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.tabs
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.iter()
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.map(|tab| tab.name.len() + self.theme.tab_icon().len())
|
||||
.max()
|
||||
.unwrap_or(0);
|
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.unwrap_or(0)
|
||||
.max(str1.len() + str2.len());
|
||||
|
||||
let vertical = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([
|
||||
Constraint::Percentage(100),
|
||||
Constraint::Min(2 + SHORTCUT_LINES as u16),
|
||||
])
|
||||
.margin(0)
|
||||
.split(frame.size());
|
||||
|
||||
let horizontal = Layout::default()
|
||||
.direction(Direction::Horizontal)
|
||||
|
@ -78,11 +111,13 @@ impl AppState {
|
|||
Constraint::Min(longest_tab_display_len as u16 + 5),
|
||||
Constraint::Percentage(100),
|
||||
])
|
||||
.split(frame.size());
|
||||
.split(vertical[0]);
|
||||
|
||||
let left_chunks = Layout::default()
|
||||
.direction(Direction::Vertical)
|
||||
.constraints([Constraint::Length(3), Constraint::Min(1)])
|
||||
.split(horizontal[0]);
|
||||
frame.render_widget(label, left_chunks[0]);
|
||||
|
||||
let tabs = self
|
||||
.tabs
|
||||
|
@ -148,6 +183,8 @@ impl AppState {
|
|||
if let Focus::FloatingWindow(float) = &mut self.focus {
|
||||
float.draw(frame, chunks[1]);
|
||||
}
|
||||
|
||||
draw_shortcuts(self, frame, vertical[1]);
|
||||
}
|
||||
pub fn handle_key(&mut self, key: &KeyEvent) -> bool {
|
||||
match &mut self.focus {
|
||||
|
@ -213,7 +250,7 @@ impl AppState {
|
|||
/// Checks ehther the current tree node is the root node (can we go up the tree or no)
|
||||
/// Returns `true` if we can't go up the tree (we are at the tree root)
|
||||
/// else returns `false`
|
||||
fn at_root(&self) -> bool {
|
||||
pub fn at_root(&self) -> bool {
|
||||
self.visit_stack.len() == 1
|
||||
}
|
||||
fn enter_parent_directory(&mut self) {
|
||||
|
@ -221,13 +258,10 @@ impl AppState {
|
|||
self.selection.select(Some(0));
|
||||
self.update_items();
|
||||
}
|
||||
fn get_selected_command(&mut self, change_directory: bool) -> Option<Command> {
|
||||
pub fn get_selected_command(&self) -> Option<Command> {
|
||||
let mut selected_index = self.selection.selected().unwrap_or(0);
|
||||
|
||||
if !self.at_root() && selected_index == 0 {
|
||||
if change_directory {
|
||||
self.enter_parent_directory();
|
||||
}
|
||||
return None;
|
||||
}
|
||||
if !self.at_root() {
|
||||
|
@ -237,25 +271,83 @@ impl AppState {
|
|||
if let Some(item) = self.filter.item_list().get(selected_index) {
|
||||
if !item.has_children {
|
||||
return Some(item.node.command.clone());
|
||||
} else if change_directory {
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
pub fn go_to_selected_dir(&mut self) {
|
||||
let mut selected_index = self.selection.selected().unwrap_or(0);
|
||||
|
||||
if !self.at_root() && selected_index == 0 {
|
||||
self.enter_parent_directory();
|
||||
return;
|
||||
}
|
||||
|
||||
if !self.at_root() {
|
||||
selected_index = selected_index.saturating_sub(1);
|
||||
}
|
||||
|
||||
if let Some(item) = self.filter.item_list().get(selected_index) {
|
||||
if item.has_children {
|
||||
self.visit_stack.push(item.id);
|
||||
self.selection.select(Some(0));
|
||||
self.update_items();
|
||||
}
|
||||
}
|
||||
None
|
||||
}
|
||||
pub fn selected_item_is_dir(&self) -> bool {
|
||||
let mut selected_index = self.selection.selected().unwrap_or(0);
|
||||
|
||||
if !self.at_root() && selected_index == 0 {
|
||||
return false;
|
||||
}
|
||||
|
||||
if !self.at_root() {
|
||||
selected_index = selected_index.saturating_sub(1);
|
||||
}
|
||||
|
||||
if let Some(item) = self.filter.item_list().get(selected_index) {
|
||||
item.has_children
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub fn selected_item_is_cmd(&self) -> bool {
|
||||
let mut selected_index = self.selection.selected().unwrap_or(0);
|
||||
|
||||
if !self.at_root() && selected_index == 0 {
|
||||
return false;
|
||||
}
|
||||
|
||||
if !self.at_root() {
|
||||
selected_index = selected_index.saturating_sub(1);
|
||||
}
|
||||
|
||||
if let Some(item) = self.filter.item_list().get(selected_index) {
|
||||
!item.has_children
|
||||
} else {
|
||||
false
|
||||
}
|
||||
}
|
||||
pub fn selected_item_is_up_dir(&self) -> bool {
|
||||
let selected_index = self.selection.selected().unwrap_or(0);
|
||||
|
||||
!self.at_root() && selected_index == 0
|
||||
}
|
||||
fn enable_preview(&mut self) {
|
||||
if let Some(command) = self.get_selected_command(false) {
|
||||
if let Some(command) = self.get_selected_command() {
|
||||
if let Some(preview) = FloatingText::from_command(&command) {
|
||||
self.spawn_float(preview, 80, 80);
|
||||
}
|
||||
}
|
||||
}
|
||||
fn handle_enter(&mut self) {
|
||||
if let Some(cmd) = self.get_selected_command(true) {
|
||||
if let Some(cmd) = self.get_selected_command() {
|
||||
let command = RunningCommand::new(cmd);
|
||||
self.spawn_float(command, 80, 80);
|
||||
} else {
|
||||
self.go_to_selected_dir();
|
||||
}
|
||||
}
|
||||
fn spawn_float<T: FloatContent + 'static>(&mut self, float: T, width: u16, height: u16) {
|
||||
|
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