mirror of
https://github.com/ChrisTitusTech/linutil.git
synced 2024-11-22 05:12:27 +00:00
Removed out of place handling of float window in list.rs
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parent
65b7246099
commit
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169
src/list.rs
169
src/list.rs
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@ -1,4 +1,6 @@
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use crate::{float::floating_window, running_command::Command, state::AppState};
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use crate::{
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float::Float, preview_content::PreviewContent, running_command::Command, state::AppState,
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};
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use ego_tree::{tree, NodeId};
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use ego_tree::{tree, NodeId};
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use ratatui::{
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use ratatui::{
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@ -26,28 +28,12 @@ pub struct CustomList {
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/// This is the state asociated with the list widget, used to display the selection in the
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/// This is the state asociated with the list widget, used to display the selection in the
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/// widget
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/// widget
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list_state: ListState,
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list_state: ListState,
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/// This stores the preview windows state. If it is None, it will not be displayed.
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/// If it is Some, we show it with the content of the selected item
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preview_window_state: Option<PreviewWindowState>,
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// This stores the current search query
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// This stores the current search query
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filter_query: String,
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filter_query: String,
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// This stores the filtered tree
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// This stores the filtered tree
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filtered_items: Vec<ListNode>,
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filtered_items: Vec<ListNode>,
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}
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// This is the preview window for the commands
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preview_float: Float<PreviewContent>,
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/// This struct stores the preview window state
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struct PreviewWindowState {
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/// The text inside the window
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text: Vec<String>,
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/// The current line scroll
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scroll: usize,
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}
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impl PreviewWindowState {
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/// Create a new PreviewWindowState
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pub fn new(text: Vec<String>) -> Self {
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Self { text, scroll: 0 }
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}
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}
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}
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impl CustomList {
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impl CustomList {
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@ -192,10 +178,9 @@ impl CustomList {
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inner_tree: tree,
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inner_tree: tree,
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visit_stack: vec![root_id],
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visit_stack: vec![root_id],
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list_state: ListState::default().with_selected(Some(0)),
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list_state: ListState::default().with_selected(Some(0)),
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// By default the PreviewWindowState is set to None, so it is not being shown
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preview_window_state: None,
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filter_query: String::new(),
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filter_query: String::new(),
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filtered_items: vec![],
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filtered_items: vec![],
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preview_float: Float::new(80, 80),
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}
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}
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}
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}
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@ -259,32 +244,8 @@ impl CustomList {
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// Render it
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// Render it
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frame.render_stateful_widget(list, area, &mut self.list_state);
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frame.render_stateful_widget(list, area, &mut self.list_state);
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// Draw the preview window if it's active
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//Render the preview window
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if let Some(pw_state) = &self.preview_window_state {
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self.preview_float.draw(frame, area);
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// Set the window to be floating
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let floating_area = floating_window(area);
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// Draw the preview windows lines
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let lines: Vec<Line> = pw_state
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.text
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.iter()
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.skip(pw_state.scroll)
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.take(floating_area.height as usize)
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.map(|line| Line::from(line.as_str()))
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.collect();
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// Create list widget
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let list = List::new(lines)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.title("Action preview"),
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)
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.highlight_style(Style::default().reversed());
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// Finally render the preview window
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frame.render_widget(list, floating_area);
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}
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}
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}
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pub fn filter(&mut self, query: String) {
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pub fn filter(&mut self, query: String) {
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@ -323,98 +284,32 @@ impl CustomList {
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if event.kind == KeyEventKind::Release {
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if event.kind == KeyEventKind::Release {
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return None;
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return None;
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}
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}
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if self.preview_float.handle_key_event(&event) {
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return None; // If the key event was handled by the preview, don't propagate it further
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}
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match event.code {
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match event.code {
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// Damm you Up arrow, use vim lol
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// Damm you Up arrow, use vim lol
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KeyCode::Char('j') | KeyCode::Down => {
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KeyCode::Char('j') | KeyCode::Down => {
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// If the preview window is active, scroll down and consume the scroll action,
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self.list_state.select_next();
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// so the scroll does not happen in the main window as well
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if self.preview_window_state.is_some() {
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self.scroll_preview_window_down();
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} else {
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self.list_state.select_next();
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}
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None
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None
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}
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}
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KeyCode::Char('k') | KeyCode::Up => {
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KeyCode::Char('k') | KeyCode::Up => {
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// If the preview window is active, scroll up and consume the scroll action,
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self.list_state.select_previous();
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// so the scroll does not happen in the main window as well
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if self.preview_window_state.is_some() {
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self.scroll_preview_window_up();
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} else {
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self.list_state.select_previous();
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}
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None
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None
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}
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}
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// The 'p' key toggles the preview on and off
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KeyCode::Char('p') => {
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KeyCode::Char('p') => {
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self.toggle_preview_window(state);
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self.toggle_preview_window(state);
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None
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None
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}
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}
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KeyCode::Enter if self.preview_window_state.is_none() => self.handle_enter(),
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KeyCode::Enter => self.handle_enter(),
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_ => None,
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_ => None,
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}
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}
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}
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}
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fn toggle_preview_window(&mut self, state: &AppState) {
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// If the preview window is active, disable it
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if self.preview_window_state.is_some() {
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self.preview_window_state = None;
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} else {
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// If the preview windows is not active, show it
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// Get the selected command
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if let Some(selected_command) = self.get_selected_command() {
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let lines = match selected_command {
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Command::Raw(cmd) => {
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// Reconstruct the line breaks and file formatting after the
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// 'include_str!()' call in the node
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cmd.lines().map(|line| line.to_string()).collect()
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}
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Command::LocalFile(file_path) => {
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let mut full_path = state.temp_path.clone();
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full_path.push(file_path);
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let file_contents = std::fs::read_to_string(&full_path)
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.map_err(|_| format!("File not found: {:?}", &full_path))
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.unwrap();
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file_contents.lines().map(|line| line.to_string()).collect()
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}
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// If command is a folder, we don't display a preview
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Command::None => return,
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};
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// Show the preview window with the text lines
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self.preview_window_state = Some(PreviewWindowState::new(lines));
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}
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}
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}
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/// Scroll the preview window down
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fn scroll_preview_window_down(&mut self) {
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if let Some(pw_state) = &mut self.preview_window_state {
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if pw_state.scroll + 1 < pw_state.text.len() {
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pw_state.scroll += 1;
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}
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}
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}
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/// Scroll the preview window up
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fn scroll_preview_window_up(&mut self) {
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if let Some(pw_state) = &mut self.preview_window_state {
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if pw_state.scroll > 0 {
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pw_state.scroll = pw_state.scroll.saturating_sub(1);
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}
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}
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}
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/// This method returns the currently selected command, or None if no command is selected.
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/// It was extracted from the 'handle_enter()'
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///
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/// This could probably be integrated into the 'handle_enter()' method to avoid code
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/// duplication, but I don't want to make too major changes to the codebase.
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fn get_selected_command(&self) -> Option<Command> {
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fn get_selected_command(&self) -> Option<Command> {
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let selected_index = self.list_state.selected().unwrap_or(0);
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let selected_index = self.list_state.selected().unwrap_or(0);
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println!("Selected Index: {}", selected_index);
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if self.filter_query.is_empty() {
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if self.filter_query.is_empty() {
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// No filter query, use the regular tree navigation
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// No filter query, use the regular tree navigation
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@ -440,7 +335,6 @@ impl CustomList {
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} else {
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} else {
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// Filter query is active, use the filtered items
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// Filter query is active, use the filtered items
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if let Some(filtered_node) = self.filtered_items.get(selected_index) {
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if let Some(filtered_node) = self.filtered_items.get(selected_index) {
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println!("Filtered Node Name: {}", filtered_node.name);
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return Some(filtered_node.command.clone());
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return Some(filtered_node.command.clone());
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}
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}
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}
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}
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@ -496,6 +390,37 @@ impl CustomList {
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None
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None
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}
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}
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fn toggle_preview_window(&mut self, state: &AppState) {
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if self.preview_float.get_content().is_some() {
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// If the preview window is active, disable it
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self.preview_float.set_content(None);
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} else {
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// If the preview window is not active, show it
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// Get the selected command
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if let Some(selected_command) = self.get_selected_command() {
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let lines = match selected_command {
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Command::Raw(cmd) => cmd.lines().map(|line| line.to_string()).collect(),
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Command::LocalFile(file_path) => {
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if file_path.is_empty() {
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return;
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}
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let mut full_path = state.temp_path.clone();
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full_path.push(file_path);
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let file_contents = std::fs::read_to_string(&full_path)
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.map_err(|_| format!("File not found: {:?}", &full_path))
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.unwrap();
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file_contents.lines().map(|line| line.to_string()).collect()
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}
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Command::None => return,
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};
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self.preview_float
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.set_content(Some(PreviewContent::new(lines)));
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}
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}
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}
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/// Checks weather the current tree node is the root node (can we go up the tree or no)
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/// Checks weather the current tree node is the root node (can we go up the tree or no)
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/// Returns `true` if we can't go up the tree (we are at the tree root)
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/// Returns `true` if we can't go up the tree (we are at the tree root)
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/// else returns `false`
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/// else returns `false`
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