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https://github.com/ChrisTitusTech/linutil.git
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Fix description and preview hints (#495)
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2fe6ab6b5d
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831f71bf43
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@ -100,11 +100,18 @@ impl Shortcut {
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}
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}
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fn get_list_item_shortcut(state: &AppState) -> Shortcut {
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fn get_list_item_shortcut(state: &AppState) -> Vec<Shortcut> {
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if state.selected_item_is_dir() {
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Shortcut::new(vec!["l", "Right", "Enter"], "Go to selected dir")
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vec![Shortcut::new(
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vec!["l", "Right", "Enter"],
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"Go to selected dir",
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)]
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} else {
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Shortcut::new(vec!["l", "Right", "Enter"], "Run selected command")
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vec![
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Shortcut::new(vec!["l", "Right", "Enter"], "Run selected command"),
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Shortcut::new(vec!["p"], "Enable preview"),
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Shortcut::new(vec!["d"], "Command Description"),
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]
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}
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}
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@ -121,7 +128,7 @@ pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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if state.at_root() {
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hints.push(Shortcut::new(vec!["h", "Left"], "Focus tab list"));
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hints.push(get_list_item_shortcut(state));
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hints.extend(get_list_item_shortcut(state));
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} else {
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if state.selected_item_is_up_dir() {
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hints.push(Shortcut::new(
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@ -130,14 +137,9 @@ pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) {
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));
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} else {
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hints.push(Shortcut::new(vec!["h", "Left"], "Go to parent directory"));
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hints.push(get_list_item_shortcut(state));
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if state.selected_item_is_cmd() {
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hints.push(Shortcut::new(vec!["p"], "Enable preview"));
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hints.push(Shortcut::new(vec!["d"], "Command Description"));
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}
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hints.extend(get_list_item_shortcut(state));
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}
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};
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hints.push(Shortcut::new(vec!["k", "Up"], "Select item above"));
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hints.push(Shortcut::new(vec!["j", "Down"], "Select item below"));
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hints.push(Shortcut::new(vec!["t"], "Next theme"));
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@ -316,8 +316,8 @@ impl AppState {
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Focus::List if key.kind != KeyEventKind::Release => match key.code {
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KeyCode::Char('j') | KeyCode::Down => self.selection.select_next(),
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KeyCode::Char('k') | KeyCode::Up => self.selection.select_previous(),
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KeyCode::Char('p') => self.enable_preview(),
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KeyCode::Char('d') => self.enable_description(),
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KeyCode::Char('p') | KeyCode::Char('P') => self.enable_preview(),
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KeyCode::Char('d') | KeyCode::Char('D') => self.enable_description(),
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KeyCode::Enter | KeyCode::Char('l') | KeyCode::Right => self.handle_enter(),
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KeyCode::Char('h') | KeyCode::Left => {
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if self.at_root() {
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