use crate::{ float::FloatContent, hint::{Shortcut, ShortcutList}, }; use crossterm::event::{KeyCode, KeyEvent}; use linutil_core::Command; use ratatui::{ layout::Rect, style::{Style, Stylize}, text::Line, widgets::{Block, Borders, Clear, List}, Frame, }; pub enum FloatingTextMode { Preview, Description, } pub struct FloatingText { text: Vec, mode: FloatingTextMode, scroll: usize, } impl FloatingText { pub fn new(text: Vec, mode: FloatingTextMode) -> Self { Self { text, scroll: 0, mode, } } pub fn from_command(command: &Command, mode: FloatingTextMode) -> Option { let lines = match command { Command::Raw(cmd) => { // Reconstruct the line breaks and file formatting after the // 'include_str!()' call in the node cmd.lines().map(|line| line.to_string()).collect() } Command::LocalFile(file_path) => { let file_contents = std::fs::read_to_string(file_path) .map_err(|_| format!("File not found: {:?}", file_path)) .unwrap(); file_contents.lines().map(|line| line.to_string()).collect() } // If command is a folder, we don't display a preview Command::None => return None, }; Some(Self::new(lines, mode)) } fn scroll_down(&mut self) { if self.scroll + 1 < self.text.len() { self.scroll += 1; } } fn scroll_up(&mut self) { if self.scroll > 0 { self.scroll -= 1; } } } impl FloatContent for FloatingText { fn draw(&mut self, frame: &mut Frame, area: Rect) { // Define the Block with a border and background color let block_title = match self.mode { FloatingTextMode::Preview => "Command Preview", FloatingTextMode::Description => "Command Description", }; let block = Block::default() .borders(Borders::ALL) .title(block_title) .title_alignment(ratatui::layout::Alignment::Center) .title_style(Style::default().reversed()) .style(Style::default()); // Draw the Block first frame.render_widget(block.clone(), area); // Calculate the inner area to ensure text is not drawn over the border let inner_area = block.inner(area); // Create the list of lines to be displayed let lines: Vec = self .text .iter() .skip(self.scroll) .flat_map(|line| { if line.is_empty() { return vec![String::new()]; } line.chars() .collect::>() .chunks(inner_area.width as usize) .map(|chunk| chunk.iter().collect()) .collect::>() }) .take(inner_area.height as usize) .map(Line::from) .collect(); // Create list widget let list = List::new(lines) .block(Block::default()) .highlight_style(Style::default().reversed()); // Clear the text underneath the floats rendered area frame.render_widget(Clear, inner_area); // Render the list inside the bordered area frame.render_widget(list, inner_area); } fn handle_key_event(&mut self, key: &KeyEvent) -> bool { match key.code { KeyCode::Down | KeyCode::Char('j') => self.scroll_down(), KeyCode::Up | KeyCode::Char('k') => self.scroll_up(), _ => {} } false } fn is_finished(&self) -> bool { true } fn get_shortcut_list(&self) -> ShortcutList { ShortcutList { scope_name: "Floating text", hints: vec![ Shortcut::new(vec!["j", "Down"], "Scroll down"), Shortcut::new(vec!["k", "Up"], "Scroll up"), Shortcut::new(vec!["Enter", "q"], "Close window"), ], } } }