use ratatui::{ layout::{Margin, Rect}, style::{Style, Stylize}, text::{Line, Span}, widgets::{Block, Borders, Paragraph}, Frame, }; use crate::state::{AppState, Focus}; pub const SHORTCUT_LINES: usize = 2; pub struct ShortcutList { pub scope_name: &'static str, pub hints: Vec, } pub struct Shortcut { pub key_sequenses: Vec>, pub desc: &'static str, } pub fn span_vec_len(span_vec: &[Span]) -> usize { span_vec.iter().rfold(0, |init, s| init + s.width()) } impl ShortcutList { pub fn draw(&self, frame: &mut Frame, area: Rect) { let block = Block::default() .title(self.scope_name) .borders(Borders::all()); let inner_area = area.inner(Margin::new(1, 1)); let mut shortcut_list: Vec> = self.hints.iter().map(|h| h.to_spans()).collect(); let mut lines = vec![Line::default(); SHORTCUT_LINES]; let mut idx = 0; while idx < SHORTCUT_LINES - 1 { let split_idx = shortcut_list .iter() .scan(0usize, |total_len, s| { *total_len += span_vec_len(s); if *total_len > inner_area.width as usize { None } else { *total_len += 4; Some(1) } }) .count(); let new_shortcut_list = shortcut_list.split_off(split_idx); let line: Vec<_> = shortcut_list .into_iter() .flat_map(|mut s| { s.push(Span::default().content(" ")); s }) .collect(); shortcut_list = new_shortcut_list; lines[idx] = line.into(); idx += 1; } lines[idx] = shortcut_list .into_iter() .flat_map(|mut s| { s.push(Span::default().content(" ")); s }) .collect(); let p = Paragraph::new(lines).block(block); frame.render_widget(p, area); } } impl Shortcut { pub fn new(key_sequences: Vec<&'static str>, desc: &'static str) -> Self { Self { key_sequenses: key_sequences .iter() .map(|s| Span::styled(*s, Style::default().bold())) .collect(), desc, } } fn to_spans(&self) -> Vec { let mut ret: Vec<_> = self .key_sequenses .iter() .flat_map(|seq| { [ Span::default().content("["), seq.clone(), Span::default().content("] "), ] }) .collect(); ret.push(Span::styled(self.desc, Style::default().italic())); ret } } fn get_list_item_shortcut(state: &AppState) -> Shortcut { if state.selected_item_is_dir() { Shortcut::new(vec!["l", "Right", "Enter"], "Go to selected dir") } else { Shortcut::new(vec!["l", "Right", "Enter"], "Run selected command") } } pub fn draw_shortcuts(state: &AppState, frame: &mut Frame, area: Rect) { match state.focus { Focus::Search => ShortcutList { scope_name: "Search bar", hints: vec![Shortcut::new(vec!["Enter"], "Finish search")], }, Focus::List => { let mut hints = Vec::new(); hints.push(Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil")); if state.at_root() { hints.push(Shortcut::new(vec!["h", "Left", "Tab"], "Focus tab list")); hints.push(get_list_item_shortcut(state)); } else { if state.selected_item_is_up_dir() { hints.push(Shortcut::new( vec!["l", "Right", "Enter", "h", "Left"], "Go to parrent directory", )); } else { hints.push(Shortcut::new(vec!["h", "Left"], "Go to parrent directory")); hints.push(get_list_item_shortcut(state)); if state.selected_item_is_cmd() { hints.push(Shortcut::new(vec!["p"], "Enable preview")); } } hints.push(Shortcut::new(vec!["Tab"], "Focus tab list")); }; hints.push(Shortcut::new(vec!["k", "Up"], "Select item above")); hints.push(Shortcut::new(vec!["j", "Down"], "Select item below")); hints.push(Shortcut::new(vec!["t"], "Next theme")); hints.push(Shortcut::new(vec!["T"], "Previous theme")); ShortcutList { scope_name: "Item list", hints, } } Focus::TabList => ShortcutList { scope_name: "Tab list", hints: vec![ Shortcut::new(vec!["q", "CTRL-c"], "Exit linutil"), Shortcut::new(vec!["l", "Right", "Tab", "Enter"], "Focus action list"), Shortcut::new(vec!["k", "Up"], "Select item above"), Shortcut::new(vec!["j", "Down"], "Select item below"), Shortcut::new(vec!["t"], "Next theme"), Shortcut::new(vec!["T"], "Previous theme"), ], }, Focus::FloatingWindow(ref float) => float.get_shortcut_list(), } .draw(frame, area); }