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60 lines
1.9 KiB
Rust
60 lines
1.9 KiB
Rust
use ratatui::layout::{Constraint, Direction, Layout, Rect};
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/// This function just makes a given area smaller by 20 % in each direction, creating a kind of
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/// "floating window". And you don't actually need all the constraints, and layouts to do that, its
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/// very easy to calculate it directly, but I chose to use the ratatui API
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pub fn floating_window(size: Rect) -> Rect {
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// If the terminal window is small enough, just take up all the space for the command
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if size.width < 85 || size.height < 25 {
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return size;
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}
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let hor_float = Layout::default()
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.constraints([
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Constraint::Percentage(20),
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Constraint::Percentage(60),
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Constraint::Percentage(20),
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])
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.direction(Direction::Horizontal)
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.split(size)[1];
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Layout::default()
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.constraints([
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Constraint::Percentage(20),
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Constraint::Percentage(60),
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Constraint::Percentage(20),
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])
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.direction(Direction::Vertical)
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.split(hor_float)[1]
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}
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/// Here is how would a purely math based function look like:
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/// But it might break on smaller numbers
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fn _unused_manual_floating_window(size: Rect) -> Rect {
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// If the terminal window is small enough, just take up all the space for the command
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if size.width < 85 || size.height < 25 {
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return size;
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}
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let new_width = size.width * 60 / 100;
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let new_height = size.height * 60 / 100;
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let new_x = size.x + size.width * 20 / 100;
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let new_y = size.y + size.height * 20 / 100;
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Rect {
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width: new_width,
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height: new_height,
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x: new_x,
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y: new_y,
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}
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}
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#[test]
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fn test_floating() {
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let rect = Rect {
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x: 10,
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y: 2,
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width: 100,
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height: 200,
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};
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let res1 = floating_window(rect);
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let res2 = floating_window(rect);
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assert_eq!(res1, res2);
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}
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