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80 lines
2.3 KiB
Rust
80 lines
2.3 KiB
Rust
use crossterm::event::{KeyCode, KeyEvent};
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use ratatui::{
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layout::{Constraint, Direction, Layout, Rect},
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Frame,
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};
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use crate::hint::ShortcutList;
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pub trait FloatContent {
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fn draw(&mut self, frame: &mut Frame, area: Rect);
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fn handle_key_event(&mut self, key: &KeyEvent) -> bool;
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fn is_finished(&self) -> bool;
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fn get_shortcut_list(&self) -> ShortcutList;
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}
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pub struct Float {
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content: Box<dyn FloatContent>,
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width_percent: u16,
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height_percent: u16,
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}
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impl Float {
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pub fn new(content: Box<dyn FloatContent>, width_percent: u16, height_percent: u16) -> Self {
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Self {
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content,
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width_percent,
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height_percent,
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}
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}
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fn floating_window(&self, size: Rect) -> Rect {
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let hor_float = Layout::default()
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.constraints([
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Constraint::Percentage((100 - self.width_percent) / 2),
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Constraint::Percentage(self.width_percent),
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Constraint::Percentage((100 - self.width_percent) / 2),
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])
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.direction(Direction::Horizontal)
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.split(size)[1];
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Layout::default()
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.constraints([
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Constraint::Percentage((100 - self.height_percent) / 2),
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Constraint::Percentage(self.height_percent),
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Constraint::Percentage((100 - self.height_percent) / 2),
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])
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.direction(Direction::Vertical)
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.split(hor_float)[1]
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}
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pub fn draw(&mut self, frame: &mut Frame, parent_area: Rect) {
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let popup_area = self.floating_window(parent_area);
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let content_area = Rect {
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x: popup_area.x,
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y: popup_area.y,
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width: popup_area.width,
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height: popup_area.height,
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};
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self.content.draw(frame, content_area);
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}
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// Returns true if the floating window is finished.
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pub fn handle_key_event(&mut self, key: &KeyEvent) -> bool {
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match key.code {
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KeyCode::Enter | KeyCode::Char('p') | KeyCode::Esc | KeyCode::Char('q')
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if self.content.is_finished() =>
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{
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true
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}
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_ => self.content.handle_key_event(key),
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}
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}
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pub fn get_shortcut_list(&self) -> ShortcutList {
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self.content.get_shortcut_list()
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}
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}
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