mirror of
https://github.com/ChrisTitusTech/linutil.git
synced 2024-11-24 22:14:28 +00:00
403 lines
14 KiB
Rust
403 lines
14 KiB
Rust
use crate::{float::floating_window, theme::*};
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use crossterm::event::{KeyCode, KeyEvent, KeyEventKind};
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use ego_tree::{tree, NodeId};
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use ratatui::{
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layout::Rect,
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style::{Style, Stylize},
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text::Line,
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widgets::{Block, Borders, List, ListState},
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Frame,
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};
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use std::process::Command;
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macro_rules! with_common_script {
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($command:expr) => {
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concat!(
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include_str!("commands/common-script.sh"),
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include_str!($command)
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)
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};
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}
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struct ListNode {
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name: &'static str,
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command: &'static str,
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}
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/// This is a data structure that has everything necessary to draw and manage a menu of commands
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pub struct CustomList {
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/// The tree data structure, to represent regular items
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/// and "directories"
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inner_tree: ego_tree::Tree<ListNode>,
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/// This stack keeps track of our "current dirrectory". You can think of it as `pwd`. but not
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/// just the current directory, all paths that took us here, so we can "cd .."
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visit_stack: Vec<NodeId>,
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/// This is the state asociated with the list widget, used to display the selection in the
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/// widget
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list_state: ListState,
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/// This stores the preview windows state. If it is None, it will not be displayed.
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/// If it is Some, we show it with the content of the selected item
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preview_window_state: Option<PreviewWindowState>,
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}
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/// This struct stores the preview window state
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struct PreviewWindowState {
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/// The text inside the window
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text: Vec<String>,
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/// The current line scroll
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scroll: usize,
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}
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impl PreviewWindowState {
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/// Create a new PreviewWindowState
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pub fn new(text: Vec<String>) -> Self {
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Self { text, scroll: 0 }
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}
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}
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impl CustomList {
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pub fn new() -> Self {
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// When a function call ends with an exclamation mark, it means it's a macro, like in this
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// case the tree! macro expands to `ego-tree::tree` data structure
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let tree = tree!(ListNode {
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name: "root",
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command: ""
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} => {
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ListNode {
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name: "Full System Update",
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command: with_common_script!("commands/system-update.sh"),
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},
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ListNode {
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name: "Setup Bash Prompt",
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command: "bash -c \"$(curl -s https://raw.githubusercontent.com/ChrisTitusTech/mybash/main/setup.sh)\""
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},
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ListNode {
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name: "Setup Neovim",
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command: "bash -c \"$(curl -s https://raw.githubusercontent.com/ChrisTitusTech/neovim/main/setup.sh)\""
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},
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// ListNode {
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// name: "Just ls, nothing special, trust me",
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// command: include_str!("commands/special_ls.sh"),
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// },
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ListNode {
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name: "System Setup",
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command: ""
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} => {
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ListNode {
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name: "Build Prerequisites",
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command: with_common_script!("commands/system-setup/1-compile-setup.sh"),
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},
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ListNode {
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name: "Gaming Dependencies",
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command: with_common_script!("commands/system-setup/2-gaming-setup.sh"),
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},
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ListNode {
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name: "Global Theme",
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command: with_common_script!("commands/system-setup/3-global-theme.sh"),
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},
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ListNode {
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name: "Recursion?",
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command: "cargo run"
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}
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},
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ListNode {
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name: "Titus Dotfiles",
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command: ""
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} => {
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ListNode {
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name: "Alacritty Setup",
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command: with_common_script!("commands/dotfiles/alacritty-setup.sh"),
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},
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ListNode {
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name: "Kitty Setup",
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command: with_common_script!("commands/dotfiles/kitty-setup.sh"),
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},
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ListNode {
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name: "Rofi Setup",
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command: with_common_script!("commands/dotfiles/rofi-setup.sh"),
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}
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},
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ListNode {
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name: "Exit",
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command: "exit",
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},
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});
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// We don't get a reference, but rather an id, because references are siginficantly more
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// paintfull to manage
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let root_id = tree.root().id();
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Self {
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inner_tree: tree,
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visit_stack: vec![root_id],
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list_state: ListState::default().with_selected(Some(0)),
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// By default the PreviewWindowState is set to None, so it is not being shown
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preview_window_state: None,
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}
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}
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/// Draw our custom widget to the frame
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pub fn draw(&mut self, frame: &mut Frame, area: Rect) {
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// Get the last element in the `visit_stack` vec
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let theme = get_theme();
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let curr = self
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.inner_tree
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.get(*self.visit_stack.last().unwrap())
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.unwrap();
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let mut items = vec![];
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// If we are not at the root of our filesystem tree, we need to add `..` path, to be able
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// to go up the tree
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// icons:
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if !self.at_root() {
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items.push(Line::from(format!("{} ..", theme.dir_icon)).style(theme.dir_color));
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}
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// Iterate through all the children
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for node in curr.children() {
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// The difference between a "directory" and a "command" is simple: if it has children,
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// it's a directory and will be handled as such
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if node.has_children() {
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items.push(
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Line::from(format!("{} {}", theme.dir_icon, node.value().name))
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.style(theme.dir_color),
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);
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} else {
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items.push(
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Line::from(format!("{} {}", theme.cmd_icon, node.value().name))
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.style(theme.cmd_color),
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);
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}
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}
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// create the normal list widget containing only item in our "working directory" / tree
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// node
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let list = List::new(items)
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.highlight_style(Style::default().reversed())
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.block(Block::default().borders(Borders::ALL).title(format!(
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"Linux Toolbox - {}",
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chrono::Local::now().format("%Y-%m-%d")
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)))
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.scroll_padding(1);
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// Render it
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frame.render_stateful_widget(list, area, &mut self.list_state);
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// Draw the preview window if it's active
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if let Some(pw_state) = &self.preview_window_state {
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// Set the window to be floating
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let floating_area = floating_window(area);
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// Draw the preview windows lines
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let lines: Vec<Line> = pw_state
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.text
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.iter()
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.skip(pw_state.scroll)
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.take(floating_area.height as usize)
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.map(|line| Line::from(line.as_str()))
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.collect();
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// Create list widget
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let list = List::new(lines)
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.block(
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Block::default()
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.borders(Borders::ALL)
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.title("Action preview"),
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)
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.highlight_style(Style::default().reversed());
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// Finally render the preview window
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frame.render_widget(list, floating_area);
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}
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}
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/// Handle key events, we are only interested in `Press` and `Repeat` events
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pub fn handle_key(&mut self, event: KeyEvent) -> Option<&'static str> {
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if event.kind == KeyEventKind::Release {
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return None;
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}
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match event.code {
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// Damm you Up arrow, use vim lol
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KeyCode::Char('j') | KeyCode::Down => {
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// If the preview window is active, scroll down and consume the scroll action,
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// so the scroll does not happen in the main window as well
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if self.preview_window_state.is_some() {
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self.scroll_preview_window_down();
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return None;
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}
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self.try_scroll_down();
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None
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}
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KeyCode::Char('k') | KeyCode::Up => {
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// If the preview window is active, scroll up and consume the scroll action,
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// so the scroll does not happen in the main window as well
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if self.preview_window_state.is_some() {
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self.scroll_preview_window_up();
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return None;
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}
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self.try_scroll_up();
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None
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}
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// The 'p' key toggles the preview on and off
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KeyCode::Char('p') => {
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self.toggle_preview_window();
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None
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}
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KeyCode::Enter => self.handle_enter(),
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_ => None,
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}
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}
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fn toggle_preview_window(&mut self) {
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// If the preview window is active, disable it
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if self.preview_window_state.is_some() {
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self.preview_window_state = None;
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} else {
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// If the preview windows is not active, show it
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// Get the selected command
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if let Some(selected_command) = self.get_selected_command() {
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// If command is a folder, we don't display a preview
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if selected_command.is_empty() {
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return;
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}
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// Reconstruct the line breaks and file formatting after the
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// 'include_str!()' call in the node
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let lines: Vec<String> = selected_command
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.lines()
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.map(|line| line.to_string())
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.collect();
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// Show the preview window with the text lines
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self.preview_window_state = Some(PreviewWindowState::new(lines));
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}
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}
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}
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fn try_scroll_up(&mut self) {
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self.list_state
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.select(Some(self.list_state.selected().unwrap().saturating_sub(1)));
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}
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fn try_scroll_down(&mut self) {
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let curr = self
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.inner_tree
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.get(*self.visit_stack.last().unwrap())
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.unwrap();
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let count = curr.children().count();
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let curr_selection = self.list_state.selected().unwrap();
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if self.at_root() {
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self.list_state
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.select(Some((curr_selection + 1).min(count - 1)));
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} else {
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// When we are not at the root, we have to account for 1 more "virtual" node, `..`. So
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// the count is 1 bigger (select is 0 based, because it's an index)
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self.list_state
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.select(Some((curr_selection + 1).min(count)));
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}
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}
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/// Scroll the preview window down
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fn scroll_preview_window_down(&mut self) {
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if let Some(pw_state) = &mut self.preview_window_state {
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if pw_state.scroll + 1 < pw_state.text.len() {
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pw_state.scroll += 1;
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}
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}
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}
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/// Scroll the preview window up
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fn scroll_preview_window_up(&mut self) {
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if let Some(pw_state) = &mut self.preview_window_state {
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if pw_state.scroll > 0 {
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pw_state.scroll = pw_state.scroll.saturating_sub(1);
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}
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}
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}
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/// This method return the currently selected command, or None if no command is selected.
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/// It was extracted from the 'handle_enter()'
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///
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/// This could probably be integrated into the 'handle_enter()' method as to avoid code
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/// duplication, but I don't want to make too major changes to the codebase.
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fn get_selected_command(&self) -> Option<&'static str> {
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let curr = self
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.inner_tree
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.get(*self.visit_stack.last().unwrap())
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.unwrap();
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let selected = self.list_state.selected().unwrap();
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// If we are not at the root and the first item is selected, it's the `..` item
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if !self.at_root() && selected == 0 {
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return None;
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}
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for (mut idx, node) in curr.children().enumerate() {
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if !self.at_root() {
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idx += 1;
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}
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if idx == selected {
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return Some(node.value().command);
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}
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}
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None
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}
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/// Handles the <Enter> key. This key can do 3 things:
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/// - Run a command, if it is the currently selected item,
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/// - Go up a directory
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/// - Go down into a directory
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/// Returns `Some(command)` when command is selected, othervise we returns `None`
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fn handle_enter(&mut self) -> Option<&'static str> {
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// Get the current node (current directory)
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let curr = self
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.inner_tree
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.get(*self.visit_stack.last().unwrap())
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.unwrap();
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let selected = self.list_state.selected().unwrap();
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// if we are not at the root, and the first element is selected,
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// we can be sure it's '..', so we go up the directory
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if !self.at_root() && selected == 0 {
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self.visit_stack.pop();
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self.list_state.select(Some(0));
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return None;
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}
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for (mut idx, node) in curr.children().enumerate() {
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// at this point, we know that we are not on the .. item, and our indexes of the items never had ..
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// item. so to balance it out, in case the selection index contains .., se add 1 to our node index
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if !self.at_root() {
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idx += 1;
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}
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if idx == selected {
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if node.has_children() {
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self.visit_stack.push(node.id());
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self.list_state.select(Some(0));
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return None;
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} else {
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let command = node.value().command;
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if command == "exit" {
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// Run the clear command
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//using reset instead of clear due to terminal buffer
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Command::new("reset").status().expect("Failed to clear terminal");
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// Exit the application
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std::process::exit(0);
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} else {
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return Some(command);
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}
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}
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}
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}
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None
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}
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/// Checks weather the current tree node is the root node (can we go up the tree or no)
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/// Returns `true` if we can't go up the tree (we are at the tree root)
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/// else returns `false`
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fn at_root(&self) -> bool {
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self.visit_stack.len() == 1
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}
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}
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