linutil/src/main.rs

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2.5 KiB
Rust
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mod float;
mod floating_text;
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mod running_command;
pub mod state;
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mod tabs;
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mod theme;
use std::{
io::{self, stdout},
time::Duration,
};
use clap::Parser;
use crossterm::{
cursor::RestorePosition,
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event::{self, DisableMouseCapture, Event, KeyEventKind},
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style::ResetColor,
terminal::{disable_raw_mode, enable_raw_mode, EnterAlternateScreen, LeaveAlternateScreen},
ExecutableCommand,
};
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use include_dir::include_dir;
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use ratatui::{
backend::{Backend, CrosstermBackend},
Terminal,
};
use state::AppState;
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use tempdir::TempDir;
use theme::THEMES;
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/// This is a binary :), Chris, change this to update the documentation on -h
#[derive(Debug, Parser)]
struct Args {
/// Enable compatibility mode (disable icons and RGB colors)
#[arg(short, long, default_value_t = false)]
compat: bool,
}
fn main() -> std::io::Result<()> {
let args = Args::parse();
let theme = if args.compat {
THEMES[0].clone()
} else {
THEMES[1].clone()
};
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let commands_dir = include_dir!("src/commands");
let temp_dir: TempDir = TempDir::new("linutil_scripts").unwrap();
commands_dir
.extract(temp_dir.path())
.expect("Failed to extract the saved directory");
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let mut state = AppState::new(theme, temp_dir.path().to_owned());
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stdout().execute(EnterAlternateScreen)?;
enable_raw_mode()?;
let mut terminal = Terminal::new(CrosstermBackend::new(stdout()))?;
terminal.clear()?;
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run(&mut terminal, &mut state)?;
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// restore terminal
disable_raw_mode()?;
terminal.backend_mut().execute(LeaveAlternateScreen)?;
terminal.backend_mut().execute(DisableMouseCapture)?;
terminal.backend_mut().execute(ResetColor)?;
terminal.backend_mut().execute(RestorePosition)?;
terminal.show_cursor()?;
Ok(())
}
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fn run<B: Backend>(terminal: &mut Terminal<B>, state: &mut AppState) -> io::Result<()> {
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loop {
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terminal.draw(|frame| state.draw(frame)).unwrap();
// Wait for an event
if !event::poll(Duration::from_millis(10))? {
continue;
}
// It's guaranteed that the `read()` won't block when the `poll()`
// function returns `true`
if let Event::Key(key) = event::read()? {
// We are only interested in Press and Repeat events
if key.kind != KeyEventKind::Press && key.kind != KeyEventKind::Repeat {
continue;
}
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if !state.handle_key(&key) {
return Ok(());
}
}
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}
}