linutil/tui/src/float.rs

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use crossterm::event::{KeyCode, KeyEvent};
use ratatui::{
layout::{Constraint, Direction, Layout, Rect},
Frame,
};
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use crate::hint::ShortcutList;
pub trait FloatContent {
fn draw(&mut self, frame: &mut Frame, area: Rect);
fn handle_key_event(&mut self, key: &KeyEvent) -> bool;
fn is_finished(&self) -> bool;
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fn get_shortcut_list(&self) -> ShortcutList;
}
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pub struct Float {
content: Box<dyn FloatContent>,
width_percent: u16,
height_percent: u16,
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}
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impl Float {
pub fn new(content: Box<dyn FloatContent>, width_percent: u16, height_percent: u16) -> Self {
Self {
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content,
width_percent,
height_percent,
}
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}
fn floating_window(&self, size: Rect) -> Rect {
let hor_float = Layout::default()
.constraints([
Constraint::Percentage((100 - self.width_percent) / 2),
Constraint::Percentage(self.width_percent),
Constraint::Percentage((100 - self.width_percent) / 2),
])
.direction(Direction::Horizontal)
.split(size)[1];
Layout::default()
.constraints([
Constraint::Percentage((100 - self.height_percent) / 2),
Constraint::Percentage(self.height_percent),
Constraint::Percentage((100 - self.height_percent) / 2),
])
.direction(Direction::Vertical)
.split(hor_float)[1]
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}
pub fn draw(&mut self, frame: &mut Frame, parent_area: Rect) {
let popup_area = self.floating_window(parent_area);
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let content_area = Rect {
x: popup_area.x,
y: popup_area.y,
width: popup_area.width,
height: popup_area.height,
};
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self.content.draw(frame, content_area);
}
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// Returns true if the floating window is finished.
pub fn handle_key_event(&mut self, key: &KeyEvent) -> bool {
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match key.code {
KeyCode::Enter | KeyCode::Char('p') | KeyCode::Char('d') | KeyCode::Esc
if self.content.is_finished() =>
{
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true
}
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_ => self.content.handle_key_event(key),
}
}
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pub fn get_shortcut_list(&self) -> ShortcutList {
self.content.get_shortcut_list()
}
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}