linutil/tui/src/float.rs

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use crossterm::event::{KeyCode, KeyEvent};
use ratatui::{
layout::{Constraint, Direction, Layout, Rect},
Frame,
};
use crate::hint::Shortcut;
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pub trait FloatContent {
fn draw(&mut self, frame: &mut Frame, area: Rect);
fn handle_key_event(&mut self, key: &KeyEvent) -> bool;
fn is_finished(&self) -> bool;
fn get_shortcut_list(&self) -> (&str, Box<[Shortcut]>);
}
pub struct Float<Content: FloatContent + ?Sized> {
pub content: Box<Content>,
width_percent: u16,
height_percent: u16,
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}
impl<Content: FloatContent + ?Sized> Float<Content> {
pub fn new(content: Box<Content>, width_percent: u16, height_percent: u16) -> Self {
Self {
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content,
width_percent,
height_percent,
}
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}
fn floating_window(&self, size: Rect) -> Rect {
let hor_float = Layout::default()
.constraints([
Constraint::Percentage((100 - self.width_percent) / 2),
Constraint::Percentage(self.width_percent),
Constraint::Percentage((100 - self.width_percent) / 2),
])
.direction(Direction::Horizontal)
.split(size)[1];
Layout::default()
.constraints([
Constraint::Percentage((100 - self.height_percent) / 2),
Constraint::Percentage(self.height_percent),
Constraint::Percentage((100 - self.height_percent) / 2),
])
.direction(Direction::Vertical)
.split(hor_float)[1]
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}
pub fn draw(&mut self, frame: &mut Frame, parent_area: Rect) {
let popup_area = self.floating_window(parent_area);
self.content.draw(frame, popup_area);
}
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// Returns true if the floating window is finished.
pub fn handle_key_event(&mut self, key: &KeyEvent) -> bool {
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match key.code {
KeyCode::Enter
| KeyCode::Char('p')
| KeyCode::Char('d')
| KeyCode::Char('g')
| KeyCode::Char('q')
| KeyCode::Esc
if self.content.is_finished() =>
{
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true
}
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_ => self.content.handle_key_event(key),
}
}
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pub fn get_shortcut_list(&self) -> (&str, Box<[Shortcut]>) {
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self.content.get_shortcut_list()
}
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}