linutil/src/floating_text.rs

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Rust
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use crate::{float::FloatContent, running_command::Command};
use crossterm::event::{KeyCode, KeyEvent};
use ratatui::{
layout::Rect,
style::{Style, Stylize},
text::Line,
widgets::{Block, Borders, List},
Frame,
};
pub struct FloatingText {
text: Vec<String>,
scroll: usize,
}
impl FloatingText {
pub fn new(text: Vec<String>) -> Self {
Self { text, scroll: 0 }
}
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pub fn from_command(command: &Command) -> Option<Self> {
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let lines = match command {
Command::Raw(cmd) => {
// Reconstruct the line breaks and file formatting after the
// 'include_str!()' call in the node
cmd.lines().map(|line| line.to_string()).collect()
}
Command::LocalFile(file_path) => {
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let file_contents = std::fs::read_to_string(file_path)
.map_err(|_| format!("File not found: {:?}", file_path))
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.unwrap();
file_contents.lines().map(|line| line.to_string()).collect()
}
// If command is a folder, we don't display a preview
Command::None => return None,
};
Some(Self::new(lines))
}
fn scroll_down(&mut self) {
if self.scroll + 1 < self.text.len() {
self.scroll += 1;
}
}
fn scroll_up(&mut self) {
if self.scroll > 0 {
self.scroll -= 1;
}
}
}
impl FloatContent for FloatingText {
fn draw(&mut self, frame: &mut Frame, area: Rect) {
// Define the Block with a border and background color
let block = Block::default()
.borders(Borders::ALL)
.style(Style::default());
// Draw the Block first
frame.render_widget(block.clone(), area);
// Calculate the inner area to ensure text is not drawn over the border
let inner_area = block.inner(area);
// Create the list of lines to be displayed
let lines: Vec<Line> = self
.text
.iter()
.skip(self.scroll)
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.flat_map(|line| {
line.chars()
.collect::<Vec<char>>()
.chunks(inner_area.width as usize)
.map(|chunk| chunk.iter().collect())
.collect::<Vec<String>>()
})
.take(inner_area.height as usize)
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.map(Line::from)
.collect();
// Create list widget
let list = List::new(lines)
.block(Block::default())
.highlight_style(Style::default().reversed());
// Render the list inside the bordered area
frame.render_widget(list, inner_area);
}
fn handle_key_event(&mut self, key: &KeyEvent) -> bool {
match key.code {
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KeyCode::Down | KeyCode::Char('j') => self.scroll_down(),
KeyCode::Up | KeyCode::Char('k') => self.scroll_up(),
_ => {}
}
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false
}
fn is_finished(&self) -> bool {
true
}
}